واضح آرشیو وب فارسی:سایت ریسک: كمك درباره كره چشم masoud_warcraft 11 بهمن 1387, 08:01سلام. بچه ها كسي مي تونه تو ساختن كره چشم بصورت واقعي به من كمك كنه. اين كه يك كره بزارم و يك عكس چشم براش بزارم راضيم نمي كنه.شنيدم توي كارهاي حرفه اي معمولا چشم رو از چند تا كره درست مي كنند.و يك چيز ديگه اينكه يك مپ محاسباتي يا وكتوري براي ساخت عنبيه چشم مي تونين معرفي كنين.خلاصه هر چي نكته كه به ذهنتون مي رسه اگه بنويسين متشكر مي شم. راستي اگه يك آموزش يا نكته راجع به نورپردازي كاراكتر بويژه صورت كاراكتر بدين ممنون مي شم. Miladbat 11 بهمن 1387, 13:42سایت اموزش خوب برای این کار داره . .:. soroosh .:. 12 بهمن 1387, 13:24مسعود جان این چطوره ؟ سه تا هم تکسچر برات پیوست کردم . برای نورپردازی هم باید کتابهای مربوط به نورپردازی ( عکاسی ) را نگاه بندازی . این کتاب و اگه بتونی پیدا کنی کتاب خوبی هست : Master_Lighting_Guide من دارم ولی حجمش حدود ۱۵ مگه و آپلودش مشکله . اما اگه پیدا نکردی بگو برات آپلود کنم . کلا نورپردازی کاراکتر هست .:rose: einollahia 12 بهمن 1387, 15:35کتاب Essence خیلی خوب این موارد رو توضیح داده. ولی اگه آموزش ویدئویی می خوای اینجا هستش () masoud_warcraft 12 بهمن 1387, 19:59اين Gnomon رو تبليغش رو قبلا ديده بودم.فكر كنم مال الكس آلوارز هستش اما نتونستم لينك براي دانلودش پيدا كنم اگه لينكش رو بزاري كه خيلي حال دادي. دست همتون درد نكنه.متشكر. 1835ali 12 بهمن 1387, 23:28شانس آوردی من پیداش کردم اونم لینکهایی با حجم کم Creating Believable Eyes 1 Multi-Chapter Tutorial There is no question that eyes are one of the most critical elements of a character. While there are several way to approach the creation of eyes, this lecture presents an intuitive and quick technique that ensures believability and realism. Starting from scratch, we discuss modeling, texturing, shaders, lighting and rendering with Mental Ray. We ****yze photographic reference to determine the anatomical structure of eyes so that our textures and shaders create natural color, bump, transparency, specularity, reflection, refraction and highlights. Chapter 1: Photo Reference, Modeling, Initial Shaders In chapter one we discuss eye anatomy and model the surfaces which will yield realistic results. We also create the initial shaders. Duration: 49 min Links 1835ali 12 بهمن 1387, 23:29Creating Believable Eyes 2 Multi-Chapter Tutorial There is no question that eyes are one of the most critical elements of a character. While there are several way to approach the creation of eyes, this lecture presents an intuitive and quick technique that ensures believability and realism. Starting from scratch, we discuss modeling, texturing, shaders, lighting and rendering with Mental Ray. We ****yze photographic reference to determine the anatomical structure of eyes so that our textures and shaders create natural color, bump, transparency, specularity, reflection, refraction and highlights. Chapter Two: Texturing the Iris In chapter two we collect iris photo reference and use Photoshop to align them with our iris mesh UV snapshot. We bring the created texture into Maya and develop the shader further. Duration: 52 min Size: 219.48mb Cost: $4.00 Links 1835ali 12 بهمن 1387, 23:29Gnomonology - Creating Believable Eyes Chapter III Creating Believable Eyes Multi-Chapter Tutorial There is no question that eyes are one of the most critical elements of a character. While there are several way to approach the creation of eyes, this lecture presents an intuitive and quick technique that ensures believability and realism. Starting from scratch, we discuss modeling, texturing, shaders, lighting and rendering with Mental Ray. We ****yze photographic reference to determine the anatomical structure of eyes so that our textures and shaders create natural color, bump, transparency, specularity, reflection, refraction and highlights. Chapter Three: Texturing the Eye Body and Cornea In chapter three we create the textures for the eye surface including veins and imperfections. We use photo reference, hand painting and even Maya Paintfx to create the textures. Duration: 67 min Size: 314.42mb Cost: $4.00 Links 1835ali 12 بهمن 1387, 23:30Gnomonology - Creating Believable Eyes Chapter IV Creating Believable Eyes Multi-Chapter Tutorial There is no question that eyes are one of the most critical elements of a character. While there are several way to approach the creation of eyes, this lecture presents an intuitive and quick technique that ensures believability and realism. Starting from scratch, we discuss modeling, texturing, shaders, lighting and rendering with Mental Ray. We ****yze photographic reference to determine the anatomical structure of eyes so that our textures and shaders create natural color, bump, transparency, specularity, reflection, refraction and highlights. Chapter Four: Shaders, Lighting and Rendering The shader is finalized including some Mental Ray light scattering. The light rig for the eye is also discussed in order to get nice highlights. With the eye complete is it ready to be integrated into any character, and is easily customized to fit different types of humanoids or creatures. Duration: 86 min Size: 353.64mb Cost: $4.00 Links 1835ali 12 بهمن 1387, 23:32همه لینک ها کار می کنند و می تونی با سایت راپید باز اونا رو لینک مستقیم با قابلیت رسیوم دان کنی چون حجم لینکها هر کدام 15 mb هستش masoud_warcraft 13 بهمن 1387, 07:46دست همتون درد نكنه.
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