واضح آرشیو وب فارسی:سایت ریسک: Digital Humans 2 Definition and Detailing 3DTotal 09 دي 1386, 17:19 Learn organic modeling techniques and a production workflow to creating clean topology, adding muscle definition, and strategically adding detail to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include * Subdivisional Modeling * Polygon Modeling * Anatomical Structure * Anatomy Concepts * Creating Believable Likeness * Refining Edge Flow * Strategic use of Small Detail * Hair Construction using Curves * Sculpting Geometry * Muscle Definition * Matching Facial Features * Adding Key Characteristics * Localizing Detail * Detailing Hands and Feet * Adding Wrinkles to Skin * Adding Asymmetrical Details * Matching Photographic Reference * Creating Eyeball Geometry * Solving Common Geometry Concerns * Optimizing Geometry for Texturing 1. Introduction and project overview 2. Reference image setup / workflow explanation 3. Refining the chest and neck 4. Softening the clavicle and neck 5. Adding breast detail 6. Defining the breast transition 7. Shaping the elbow joint 8. Refining the hand 9. Adding knuckles to the fingers 10. Adding fingernails 11. Finishing the hand 12. Refining the rib cage and abdomen 13. Detailing the hip and knee areas 14. Shaping the foot and ankle 15. Adding wrinkles to the foot 16. Adding toenails 17. Modifying the shape of the head 18. Building the eyeball 19. Defining the eye socket and lid 20. Finishing the eye area 21. Adding small details to the eye: caruncle and wet layer 22. Modifying ear placement and size 23. Shaping the nose 24. Refining the mouth 25. Cleaning up the head 26. Adding eyebrows 27. Building geometry for the eyelashes 28. Creating curves for the hair 29. Adding hair curves 30. Adding and modifying hair curves 31. Working with hair curves and geometry 32. Sculpting the hair 33. Adding small details to the hair 34. Final assembly: mirroring geometry and naming/grouping 35. Adding asymmetry to the face 36. Taking a step back: making needed adjustments 37. Conclusion N.AND.DETAILING-AG.part01.rar N.AND.DETAILING-AG.part02.rar N.AND.DETAILING-AG.part03.rar N.AND.DETAILING-AG.part04.rar N.AND.DETAILING-AG.part05.rar N.AND.DETAILING-AG.part06.rar N.AND.DETAILING-AG.part07.rar N.AND.DETAILING-AG.part08.rar N.AND.DETAILING-AG.part09.rar N.AND.DETAILING-AG.part10.rar N.AND.DETAILING-AG.part11.rar N.AND.DETAILING-AG.part12.rar N.AND.DETAILING-AG.part13.rar N.AND.DETAILING-AG.part14.rar N.AND.DETAILING-AG.part15.rar N.AND.DETAILING-AG.part16.rar N.AND.DETAILING-AG.part17.rar N.AND.DETAILING-AG.part18.rar N.AND.DETAILING-AG.part19.rar N.AND.DETAILING-AG.part20.rar N.AND.DETAILING-AG.part21.rar N.AND.DETAILING-AG.part22.rar N.AND.DETAILING-AG.part23.rar N.AND.DETAILING-AG.part24.rar
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[ارسال شده از: سایت ریسک]
[مشاهده در: www.ri3k.eu]
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