واضح آرشیو وب فارسی:سایت ریسک: CGMaster – Blender 2.5 - Environment Modeling and Texturing mohsen.rajabi 15 بهمن 1389, 06:19 CGMaster - Environment Modeling and Texturing 15 hours | 1280 x 768 resolution | Mp4 format | Blender 2.5, Photoshop Watch Teaser Video () | Fileserve – Hotfile – Filesonic | +Projects Files | 7.95 gb CG Master Christopher Plush takes you through each stage of modeling, texturing, and lighting an abandoned warehouse level. Learn how to create this realtime environment in its entirety including environment assets, and learn how to use the new Blender 2.5 series while you’re at it. Over 35 hours has been recorded for this DVD and edited to an extensive 14-hour, voice-narrated video tutorial taking you through every single step of production. Select segments have been timelapsed, but nothing has been edited out. This is the entire creation process start to finish, and it covers all the tricks of the trade for realtime content creation. Read Terry Wallwork’s review on BlenderNation.com – “These tutorials are very detailed, of a high quality level and are well worth the price in my opinion, if you are interested in game environment creation or just want to use some of the relevant techniques for memory efficient modeling this is a must have Video tutorial.” Product Specifications: Name: Environment Modeling and Texturing Author: Christopher Plush Price: $60 (18 Dec 2010) Type: Downloadable Tutorial Video Length: 14 Hours Roughly Instructor: Chris Plush Video Info: 15 hours, 1280 x 768 resolution, Mp4 format Software Used: Blender 2.5, Photoshop Skill Level: Intermediate () () () Features: Using GLSL shading(requires gfx card support) Project organization Low-poly modeling Sculpting for normal maps UV unwrapping Textures and materials – Color Maps – Specular Maps – Normal Maps – Alpha Maps – Glow Maps – Light Maps(baking shadows/ao) – Using Color Ramps Environment assets – Metal Barrels – Cinderblocks – Wooden Crates – Wooden Tables – Plants – Hanging Lamps – Wooden Pallets – Rice Sacks – Old Tires – Sheet Metal & Plywood Cloth simulation Texture splatting Linking groups to create an object library Realtime lighting Baking ao, shadow, & normal maps DVD Chapters: Tool Overview – Customizing Blender 2.5′s Interface – Loop Cuts and Knife Cuts – Edge Split Modifier – Converting Linked Duplicates – Baking Normal Maps – Baking Ambient Occlusion Maps – Using Stencil Maps for Splatting – Selection Tools in Photoshop – Snapping in Blender – Using Clip Alpha Modeling the Base Environment Unwrapping the Environment Environment Destruction More Construction Environment Texturing and Materials More Texturing and Details – Creating Damaged Wall Decals Making the Props (listed on the left) Lighting and World Settings – Adding Lamps – Creating Mist/Fog – Using Ambient Lighting Light Maps Final Details – Adding HDR filter – Adding Depth of Field (DOF) FILESERVE: () HOTFILE: () FILESONIC: منبع () سایت ما را در گوگل محبوب کنید با کلیک روی دکمه ای که در سمت چپ این منو با عنوان +1 قرار داده شده شما به این سایت مهر تأیید میزنید و به دوستانتان در صفحه جستجوی گوگل دیدن این سایت را پیشنهاد میکنید که این امر خود باعث افزایش رتبه سایت در گوگل میشود
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