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دانلود vray و rpc برای 2009 (همراه با کراک و آموزش)


واضح آرشیو وب فارسی:سایت ریسک: vias02-07-2008, 11:51 AMخب دوستان این هم تقدیم به شما VRay 1.50 SP2 Adv/Demo Cracked for 3dsmax 2009 ] 2008, April 19th, Sofia - Chaos Software announced today the immediate availability of the next version of V-Ray - 1.50.SP2 (1.50 service pack 2) The V-Ray 1.5 Service Pack 2 is compatible with Autodesk® 3ds Max 2009® and Autodesk® 3ds Max Design 2009 The update also includes several new features, for example VRayIES photometric light; VRaySimbiontMtl material for direct rendering of DarkTree materials; VRayShadowMap shadow generator for standard light for reduction of flickering of VRayFur; the VRay_ExtraTex render element for generating ambient occlusion passes, UVW channel passes etc. There are many modifications and improvements of existing features. The complete list with all details can be found in the changelog file, part of the installation and customers can be also referred to the information provided in the V-Ray help index. The V-Ray 1.5 Service Pack 2 is compatible with Autodesk® 3ds Max 2009® and Autodesk® 3ds Max Design 2009®. The update also includes several new features, for example VRayIES photometric light; VRaySimbiontMtl material for direct rendering of DarkTree materials; VRayShadowMap shadow generator for standard light for reduction of flickering of VRayFur; the VRay_ExtraTex render element for generating ambient occlusion passes, UVW channel passes etc. There are many modifications and improvements of existing features. The complete list with all details can be found in the changelog file, part of the installation and customers can be also referred to the information provided in the V-Ray help Build 1.50.SP2 (11 April 2008) (cumulative changelog since build 1.50.SP1) http://www.3dtutor.ru/uploads/img_news/vray.jpg New features: (*) Compatibility with 3ds Max 2009 and 3ds Max Design 2009; (*) Support for animated deforming meshes to .vrmesh files and the VRayProxy object; (*) Support for Lighting Analysis Overlay render effect in 3ds Max 2009; (*) VRayIES light; (*) VRaySimbiontMtl material (allows rendering of DarkTree materials directly by V-Ray); (*) Rectangle VRayLights can be mapped with a texture map, similar to dome lights; (*) VRayShadowMap shadow generator for standard lights (useful for reducing flickering of VRayFur in animations; works with all V-Ray geometry objects like proxies, fur etc.); (*) VRay_Illuminance render element; (*) VRay_SelfIlluminationMap texture baking element; (*) VRay_BumpNormals render element and VRayBumpNormalsMap bake render element to extract bump-mapped normals; (*) VRay_ExtraTex render element to store the result from the calculation of any extra texture map on shaded surfaces without the need to actually apply the map in their materials (can be used with VRayDirt for AO pass, or with Vertex Color map for UVW channels pass, or with Falloff map for custom z-depth pass or top/bottom etc); (*) VRay_SampleRate render element to show the image sampling rate into a separate element; (*) The installation includes MAX.vray Defaults profile for 3ds Max; Modified features: (*) Added “Preserve tweaks on load” option for VRaySimbiontMtl; (*) DTE components now included with the installation; (*) Support for “Show map in viewports” of VRayMtl can be disabled by setting the environment variable VRAY_SHOW_MTL_MAPS to 0; (*) Added hidden parameter “option_clampTextures” to VRayMtl, which is true by default for newly created materials (old scenes render as before); (*) Faster and multithreaded preparation of texture-mapped VRayLights; (*) Improved sampling of texture-mapped VRayLights; (*) Added more white balance presets to the VRayPhyscal camera (D 50, D 55, D 65 and D 75 corresponding to the CIE standard illuminants); (*) The default white balance preset for the VRayPhsycal camera is now the D 65 illuminant; (*) More reliable memory handling for the V-Ray VFB for large images; (*) Mapped rectangle lights now use the alpha of the texture map for transparency; (*) The information in .vrmesh files is now compressed by default (makes newly created proxies incompatible with older versions); (*) Reduced memory requirements in certain situations; (*) In RTT (render to texture) mode, V-Ray now always creates floating-point frame buffers for the bake elements; (*) vrimg2exr tool flushes the standard output more regularly; (*) Added “Soften” parameter to the BRDF parameters of VRayMtl; (*) vrimg2exr tool has an option for gamma correction; (*) vrimg2exr tool can convert non-RGB channels (velocity, zdepth etc) when used with the ‘-channel’ option; (*) Added a hidden parameter lightcache_minPathsPerSample to control usage of light cache samples during the light cache calculation phase (reduces bias in the light cache when a small number of subdivs are used); (*) VRaySun target line is now dimmed in the viewports when the sun light is off; (*) VRayProxy objects have a new “point” display mode; http://tinypic.info/files/jqgvf02sv1ir7zsgcwn0.jpg Bug fixes: (*) Fixed crash when loading scene in 3ds Max 2009; (*) VRayFur did not generate velocity channel information; (*) Fixed misaligned buckets on render slaves with DR; (*) DR with “Don’t render final image” caused render slaves to drop after the first frame; (*) VRaySun did not display correctly with viewport shading model set to “Best”; (*) Fixed crash when cancelling a DR rendering before the actual render has started; (*) The Tweaks rollout of VRaySimbiontMtl turned blank if other rollouts were opened/closed; (*) Material editor now updates faster if no license is found; (*) All parameters of VRayHDRI appeared named as “Spin” in TrackView; (*) The multipliers of VRayHDRI were not animatable; (*) Fixed memory leak in the V-Ray license server when the status of the server is requested. (*) Fixed memory leak in the new sampler for texture-mapped VRayLight’s; (*) Browsing for a non-animated irradiance map ending with a number caused that number to be truncated; (*) Problem with VRayIES light with soft shadows in the lighting render elements; (*) Fixed wrong bounding box of VRayProxy objects; (*) Issues with SpeedTree texture filtering; (*) Fixed bright spots on matte objects with irradiance map with low settings; (*) Fixed problems in VRayMtl with Falloff map and bump map at grazing angles; (*) Crash when exporting more than 100 objects to one .vrmesh file; (*) VRayShadowMap did not consider light exclude lists and object “Cast shadows” properties; (*) Fixed artifacts when rendering dynamic geometry with motion blur; (*) Different rendering results between Intel/AMD machines with 64-bit V-Ray; (*) Groups within groups did not work with the V-Ray Override mtl exclusion list, as well as with light exclusion lists; (*) Exclusion lists for V-Ray lights not imported properly when merging the lights from another file; (*) Fixed wrong velocity channel for proxies with Scale parameter different than 1.0; (*) ply2vrmesh failed for .ply files with error “wrong format”; (*) Fixed problem with transparent VRayLightMtl materials and GI; (*) Fixed problems in alpha channel when mixing V-Ray and standard 3ds Max materials (e.g. VRayMtl inside a 3ds Max Blend material etc); (*) Fixed problems with filtering of some procedural textures (e.g. Gradient Ramp); (*) Fixed problems with Falloff map at grazing angles; (*) Fixed potential divide-by-zero problems with glossy hilights because of the “Soften” BRDF parameter; (*) Fixed precision loss when using the V-Ray VFB render region override options; (*) Fixed problem with Particle Flow freezing in certain cases on object preparation during rendering; (*) The y-coordinate (green component) of VRayVelocity render element was flipped compared to the 3ds Max one; (*) The result from the adaptive DMC image sampler could be different with the “Don’t affect colors” option on; (*) The vrayspawner.exe application will automatically look for a 3dsviz.exe file, if no 3dsmax.exe can be found; (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; (*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; (*) Fixed crashes with VRayMtl and DirectX with the “Show map in viewport” option on; (*) Objects with visibility<1.0 rendered brighter with GI than they should be; (*) Bug with dome lights (from build 1.50.14 only); (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; (*) Dynamic raycaster limit did not work properly for values above 4095; (*) Issues with VRayDirt when baking very dense meshes; (*) Incorrect rendering progress bar display in DR mode; (*) The mesh export to .vrscene file ignored mesh normals; .................................................. .................................................. ............................... مکس 32 بیتی http://rapidshare.com/files/122003218/v-ray-15SP2_max2009.rar (http://rapidshare.com/files/122003218/v-ray-15SP2_max2009.rar) .................................................. .................................................. .......... مکس 64 بیتی http://rapidshare.com/files/122010914/v-ray15SP2_max2009_64.rar این هم یه تذکر انگلیسی Problems: some user report when scan 32bit keygen in some antivirus (AVG) find a Unknown generic Trojan this crack also slowdown 3dsmax material editor and rendering … __________________________________________________ ________________________________________ V-Ray SP2 Demo *Cracked 3dsmax 2009 (32/64Bit) http://rapidshare.com/files/123592122/vR_32×64_2009.rar 22مگابایت ][/COLOR] (http://www.demonoid.com/files/download/HTTP/1521326/19686930)http://www.demonoid.com/files/download/HTTP/1521326/19686930 (http://www.demonoid.com/files/download/HTTP/1521326/19686930) (http://www.demonoid.com/files/download/HTTP/1521326/19686930) خودم این جارو خیلی نفهمیدم. --------------------------------------------------------------------------------------------------------------------------- vray evermotion toturials http://rapidshare.com/files/117181912/51_material_velvet .avi.html (http://rapidshare.com/files/117181912/51_material_velvet.avi.html) http://rapidshare.com/files/117181042/50_VRayMap. avi.html (http://rapidshare.com/files/117181042/50_VRayMap.avi.html) http://rapidshare.com/files/117180433/49_VRayHDRI_ map.avi.html (http://rapidshare.com/files/117180433/49_VRayHDRI_map.avi.html) http://rapidshare.com/files/117180260/48_VrayE dgesTex.avi.html (http://rapidshare.com/files/117180260/48_VrayEdgesTex.avi.html) http://rapidshare.com/files/117180038/47_e 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(http://rapidshare.com/files/117169977/19_camera_settings.avi.html) http://rapidshare.com/files/1171696 72/18_motion_blur.avi.html (http://rapidshare.com/files/117169672/18_motion_blur.avi.html) http://rapidshare.com/files/1171 69307/17_environment.avi.html (http://rapidshare.com/files/117169307/17_environment.avi.html) http://rapidshare.com/files/1 17169254/16_Antialiasing.avi.html (http://rapidshare.com/files/117169254/16_Antialiasing.avi.html) http://rapidshare.com/fil es/117169082/15_direct_computation.avi.html (http://rapidshare.com/files/117169082/15_direct_computation.avi.html) http://rapidsha re.com/files/117168615/14_irradiance_global_map_from_file.av i.html (http://rapidshare.com/files/117168615/14_irradiance_global_map_from_file.avi.html) http://rapidshare.com/files/117168172/13_global_phot on_map.avi.html (http://rapidshare.com/files/117168172/13_global_photon_map.avi.html) http://rapidshare.com/files/117167974/12_ir radiance_sampels.avi.html (http://rapidshare.com/files/117167974/12_irradiance_sampels.avi.html) http://rapidshare.com/files/11716 7692/11_depth_of_field.avi.html (http://rapidshare.com/files/117167692/11_depth_of_field.avi.html) http://rapidshare.com/files /117167289/10_vray_light_area_setings_.avi.html (http://rapidshare.com/files/117167289/10_vray_light_area_setings_.avi.html) http://rapi dshare.com/files/117167159/09_vray_light_color_setings_.avi. html (http://rapidshare.com/files/117167159/09_vray_light_color_setings_.avi.html) http://rapidshare.com/files/117166337/08_vray_light_ba sic_setings_.avi.html (http://rapidshare.com/files/117166337/08_vray_light_basic_setings_.avi.html) http://rapidshare.com/files/117165988 /07_area_shadow.avi.html (http://rapidshare.com/files/117165988/07_area_shadow.avi.html) http://rapidshare.com/files/117165 646/06_smoth_surface_shadow.avi.html (http://rapidshare.com/files/117165646/06_smoth_surface_shadow.avi.html) http://rapidshare.com/ files/117164337/05_basic_caustick.avi.html (http://rapidshare.com/files/117164337/05_basic_caustick.avi.html) http://rapidshar e.com/files/117164028/04_fake_caustick.avi.html (http://rapidshare.com/files/117164028/04_fake_caustick.avi.html) http://rapi dshare.com/files/117000755/03_basic_self_illuminated_object. avi.html (http://rapidshare.com/files/117000755/03_basic_self_illuminated_object.avi.html) http://rapidshare.com/files/116998285/02_hdri_seti ngs.avi.html (http://rapidshare.com/files/116998285/02_hdri_setings.avi.html) http://rapidshare.com/files/116996854/01_basic _scene_set.avi.html (http://rapidshare.com/files/116996854/01_basic_scene_set.avi.html) http://rapidshare.com/files/116994247/5 2_material_wood.avi.html (http://rapidshare.com/files/116994247/5 2_material_wood.avi.html) __________________________________________________ _______________________________________- RPC Plugin for 3dsmax 2009] The RPC Plug-in for 3ds Max 2009 provides you with the ability to place, edit, create, and render all types of RPC content. The new RPC Plug-in for 3ds Max 2009 features: Revit Import Options RPC Mass Utility New RPC Lighting Options Improved Illumination Features V-Ray Compatible mental ray Shader Included Improved mental ray Rendering Floating License Management Tools RPC Shadow Plug-in License http://rapidshare.com/files/124448594/RPC-M2009.rar size:8.97 mb .................................................. .................................................. ................. SSS_HHH_OOO02-07-2008, 12:12 PMممنون..... خیلی خوبه........ vias02-07-2008, 01:10 PMممنون ........... /.,mnb02-07-2008, 01:38 PMتشكر.................. vias06-07-2008, 02:28 AMتشکر:31: ........... b 3dnet06-07-2008, 02:32 AMممنون:46:..................... vias06-07-2008, 02:34 AMممنون :31: MAX X06-07-2008, 02:39 AMممنون اگه واسه مكس 9 رو هم داری بی زحمت بزار !!.. :31: بازم ممنون vias06-07-2008, 02:49 AMباشه حتما ....................... vias06-07-2008, 03:47 AMDownload Vray 1.5 SP1 For 3dsmax 9-2008 (Update ) http://photo5.yupoo.com/20071010/133633_1403611510_sffufprl.jpg Build 1.50.17 (26 Dec 2007) =================== Bug fixes: (*) Fixed potential divide-by-zero problems with glossy hilights because of the “Soften” BRDF parameter; Build 1.50.16 (15 Dec 2007) =================== Modified features: (*) When the “Soften” BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions; Build 1.50.15 (14 Dec 2007) =================== Modified features: (*) Added “Soften” parameter to the BRDF parameters of VRayMtl; Build 1.50.14 (12 Dec 2007) =================== Modified features: (*) VRaySun target line is now dimmed in the viewports when the sun light is off; (*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5; Bug fixes: (*) Dynamic raycaster limit did not work properly for values above 4095; (*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map; (*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only); (*) Objects with visibility<1.0 rendered brighter with GI than they should be; (*) Fixed crashes with VRayMtl and DirectX with the “Show map in viewport” option on; (*) MaxScript error using the V-Ray scene converter in 3ds Max 2008; (*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material; Build 1.50.13 (16 Nov 2007) =================== Bug fixes: (*) The mesh export to .vrscene file ignored mesh normals; Build 1.50.12 (15 Nov 2007) =================== Modified feature: (*) VRayProxy objects have a new “point” display mode; Bug fixes: (*) Issues with VRayDirt when baking very dense meshes; (*) Incorrect rendering progress bar display in DR mode; Download: VRay 1.50.17 for 3dsmax 9-2008 (32bit) !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!Mirror: !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! Uploader: 51render VRay 1.50.17 for 3dsmax 9-2008 (64bit) !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!!Mirror: !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! !!!! برای مشاهده محتوا ، لطفا ثبت نام کنید / وارد شوید !!!! Uploader: 51render Old———————————————� �——— Build 1.50.SP1 Demo Cracked =================== Modified features: Licensing (*) If registered as a service, the V-Ray license server will be restarted automatically if it closes unexpectedly; (*) VRayMtl has texture maps for anisotropy and anisotropy orientation; Bug fixes: (*) Restarting spawner on a machine causes clients to crash (when not rendering); (*) Crash when rendering renderable splines; (*) Crash at end of rendering when using VRayDomeCamera; (*) Crash when rendering VRayLight’s with the scanline renderer; (*) Multi/sub materials with both a refractive and opacity-mapped materials rendered the refractive materials wrong; (*) The V-Ray license server did not list the number of engaged/free licesnes properly in the status web page; (*) The Panorama Exporter utility did not work properly; http://photo11.yupoo.com/20071010/133634_1696812980_aprjgdss.jpg Also Worked On max 2008 without any problem Download Links: 9iv: Download Vray 1.5 SP1 max 9 (32and 64Bit) (http://www.9iv.com/down/controls/softdown.aspx?id=11144) (http://www5.9iv.com/9ivcomFSfree105/02_Graphics/V-ray1.5/Vray.1.5.Sp1.cracked.rar?oceo2wze4z55OPIN=9B 7E5BA 5 19051D 1F104C085A 8619EA 22) Rapidshare: Download Vray 1.5 SP1 max 9 (32bit) (http://rapidshare.com/files/60859941/Vr15_m9x86_092307_www.3dland.ru.rar) Download Vray 1.5 SP1 max 9 (64bit) (http://rapidshare.com/files/60860034/Vr15_m9x64_091907_www.3dland.ru.rar) after install replace cracked dlls with original plugins http://photo5.yupoo.com/20071010/141321_1567763591_iiwiamcg.jpg Build 1.50.00 final =================== New features: (*) New render elements: VRayMatteShadow, VRayTotalLighting, VRayRawTotalLighting; (*) Added exporter script to the .vrscene file format supported by the standalone version of V-Ray; (*) Animation modes for the irradiance map (added two new modes “Animation (prepass)” and “Animation (rendering)” along with a paramter to control the blend between frames; Modified features: Core engine (*) Increased rendering speed for some types of scenes; (*) By default V-Ray no longer uses rQMC sampling; instead, a modified version of Schlick sampling is used (noise is reduced in certain situations); Installation (*) Updated WIBU-key drivers for 32- and 64-bit Windows* (including Windows* Vista*) are included with the installation; (*) The uninstaller will unregister any V-Ray services as well (DR spawner, license server etc.); (*) The installation has three options for the type of installation (full workstation installation; render slave installation; and license server only); Lights and cameras (*) New photometric models for VRaySun, VRaySky, VRayPhysicalCamera and VRayLights; (*) Global option to work in the system lighting units of 3dsmax for consistent results with 3dsmax photometric lights; (*) VRayLight has a “Cutoff threshold” parameter, which allows to reduce render times in scenes with many weak lights; (*) VRayLight has an “Affect reflections” option to control reflection visibility separately from speculars; (*) VRayLight has a “Simple portal” option that speeds up the rendering by considering environment color only (rather than tracing behind the portal); (*) VRayLight has a “Cast shadows” option; (*) VRayLight objects now produce accurate motion blur when animated; (*) VRaySun is now compatible with the 3dsmax Daylight system and can be selected as a sun type; (*) VRaySky will now pick the first VRaySun light in the scene that is enabled (rather than the first one at all); (*) VRayPhysicalCamera supports horizon line in the viewports, clipping and environment near and far ranges; (*) VRayPhysicalCamera has a parameter for controlling the amount of vignetting; Disributed rendering (DR) (*) DR is now supported for Render-to-texture; (*) DR can now be started as a BackBurner job; (*) Render slaves can be added on the fly to the distributed rendering; (note: the servers must still first be added as DR servers list in the DR settings); (note: if more than 1 network adapters are installed on the slave, set the VRAY_DR_SUBNET env. variable); (*) If “Check for missing files” option is checked, DR will now fail on the render slaves if some maps cannot be found, instead or rendering wrong buckets; Geometry (*) New default “Auto” mode for the “Default geometry” parameter automatically detects heavy meshes and instances and renders them as dynamic geometry to save RAM; (*) The ply2vrmesh converter now supports .obj files and has some .obj-specific options; (*) VRayProxy objects display faster in the viewports; (*) VRayProxy will now re-link the .vrmesh file at each frame, rather than only at the render start; (*) VRayProxy objects now produce motion blur when the proxy transformation is animated; (*) VRayProxy objects now generate velocity information for image motion blur when their transformation is animated; (*) VRayProxy objects now declare the .vrmesh files to the Asset Tracker in 3ds Max 9; Materials and textures (*) Added exclude list for material override in the Global Switches rollout; (*) Matte objects with the “Shadows” option checked will now generate VRayRawLighting, VRayRawShadow and VRayMatteShadow elements; (*) VRayDirt has an option “Work with transparency”, which causes it to take into account the transparency of occluding objects; (*) VRayHDRI has a “Render multiplier” parameter, which additionally modifies the map only at render time; (*) VRayHDRI maps now declare their files to the Asset Tracker in 3ds Max 9; (*) VRayMtl has a new “hybrid” SSS model; (*) VRayMtl now has an “Envrionment priority” option to control environment override behaviour between different materials; (*) VRayMtl now has a “Roughness” parameter that allows to produce effects close to dusty surfaces (like skin or the surface of the Moon); (*) VRayColor texture has an option to apply gamma correction to the displayed color in the UI; (*) VRayFastSSS material has been reworked to use the irradiance map interpolation mechanism for faster and smoother results; (*) VRayEdgesTex can now be used as a bump map to produce a rounded-corners effect on triangle meshes; (*) VRayMtlWrapper has the options “No GI on other mattes” and “GI surface ID” added to it; (*) VRayOverrideMtl has a shadow override option; GI solutions (*) The irradiance map viewer will print out the progress of merging irradiance maps; (*) The autosave file names for irradiance/light cache/photon/caustics maps are now updated at each frame, rather than only at the render start; (*) The irradiance/light cache/photon/caustics maps are auto-saved as soon as they are computed, rather than at the end of the frame/rendering; (*) The “Save maps per frame” option has been removed from the GI rollout; Render output (*) “Don’t affect colors” option for color mapping; useful if you only need the sampling adaptation to be performed; (*) “Clamp Level” option for color mapping (specifies the level at which colors are clamped, if clamping is on); (*) Options for directly controlling the render mode (region, crop etc) of the V-Ray VFB; (*) When rendering to texture (RTT) the 3dsmax VFB is now always generated, regardless of whether the V-Ray VFB is on or off; (*) V-Ray will write a tiled OpenEXR file directly to disk, similar to a raw .vrimg file, if the raw file name ends in “.exr”; Others (*) VRayDisplacementMod now supports high-dynamic range textures for displacement in “2d landscape” mode; (*) V-Ray will now force multithreading when 3dsmax is in slave mode, regardless of the 3dsmax multithreading option; (*) Added “Affect alpha” option to VRaySphereFade; (*) VRaySphereFade works correctly with transparent objects; (*) VRayFur can now generate motion blur with more than 2 geometry samples; (*) The default value for the number of light cache passes is now 8; (*) The parameters of the renderer have been split into several tabs in the Render Scene dialog for 3ds Max 9 and later; Known issues: (*) When rendering a 3dsmax Raytrace material applied on VRayProxy objects, V-Ray will crash; removing the Raytrace material prevents the crash; (*) Instancing a group inside a ParticleFlow system may cause a crash, if the original group is rendered as well; hiding the instanced group prevents the crash; Bug fixes: (*) “Affect shadows” and “Affect alpha” options did not work for VRayMtls inside a Multi/subobject material (RC3 bug); (*) Moving VRayPhysicalCamera caused spurious MacroRecorder events about the target distance changing; (*) Problems with 2D displacement (RC3 bug); (*) Automatically created VRaySky did not have a name; (*) Horizontal scrolling problems with the V-Ray messages window; (*) VRayOverrideMtl could cause 3dsmax to crash; (*) Multi/subobject material inside a VRayBlendMtl etc. did not render; (*) 64-bit V-Ray could fall into an infinite cycle when rendering 2d displacement; (*) Some rare raycaster precision errors were fixed; (*) Starting/finishing rendering could be extremely slow in 3dsmax R9; (*) VRayHDRI always took at least 10 MB of memory, regardless of actual image size (RC3 bug); (*) Incorrect irradiance map density and texture sharpness when using camera clipping planes; (*) Missing files (textures/VRayProxies etc) were not always detected correctly; (*) Distributed rendering between mixed 32/64-bit V-Ray versions did not work properly; (*) Standard materials with transparency did not render properly (RC3 bug); (*) No motion blur for ParticleFlow on 64-bit 3dsmax; (*) Color corrections from the V-Ray VFB were applied to the alpha channel when splitting the render channels to files; (*) Crash with the “Show map in viewport” option for VRayMtl when using Direct3D (RC3 bug); (*) Textures with mapping channels greater than 1 are now correctly shown in the Material Editor; (*) The “Global light level” options from the Environment dialog now affect the color of VRayLights and standard 3dsmax lights; (*) VRayBlendMtl did not list the blend textures as sub-anims; (*) If “Render to raw image file” option for the V-Ray VFB was ON, but the file name is empty, V-Ray would freeze while rendering; (*) The parameters of VRayMtlWrapper did not have proper names in Track View; (*) If the primary GI engine was light cache or photon map but GI is turned off, standard materials would render black; (*) VRayMtl materials with low glossiness inside a VRayBlendMtl could produce polygonal artifacts on shadow/light boundaries; (*) The pixel aspect ratio from the Render Scene dialog was ignored when rendering with DR to the 3dsmax VFB; (*) A low-dynamic range 3dsmax frame buffer was used even when saving to a high-dynamic range file format (.exr, .hdr etc); (*) Problems when rendering animations in DR mode with light cache as both primary and secondary engine; (*) Small rectangle area lights could produce artifacts for points lying close to the light plane; (*) Somewhat better memory management for proxies and dynamic meshes; (*) Crashes with VRayFur on animated objects when using motion blur; (*) Incorrect environment color with several VRayLights in “dome” mode; (*) “Crop” render mode with the V-Ray VFB did not work for animations; (*) Sporadic crashes when using the “Camera Map Per Pixel” texture inside V-Ray materials (VRayMtl, VRayLightMtl etc); (*) VRayBmpFilter did not always display its bitmap texture successfully; (*) VRayBmpFilter could produce invalid colors; (*) Photon mapping could produce wrong GI on transparent surfaces; (*) Crashes with interpolated glossy reflections/refractions if there is only 1 sample in the interpolation map; (*) Irradiance map produced incorrect results when used with VRayLight in “Light portal” mode; (*) Faceting on low-poly geometry when using anisotropic reflections with UV-channel mapping; (*) Incorrect sampling with gamma color correction when some of the pixel RGB components is zero; (*) In 3dsmax 9, VRayMtlWrapper, VRay2SidedMtl, VRayOverrideMtl could crash when reset from the Material Editor; (*) Some V-Ray materials (e.g. VRayMtl) did not reset when the “Reset” button from the Material Editor was used; (*) The contents of the V-Ray VFB was not cleared regardless of the “Previous render” option in the System rollout; (*) V-Ray sun could produce brighter highlights than is correct when its size multiplier is much greater than 1.0; (*) Banding with very small spherical VRayLights; (*) SSS with VRayMtl did not work properly with intersecting refractive objects; (*) Problems with dome light and matte/shadow materials with GI on; (*) VRayBlendMtl in additive mode produced incorrect alpha channel; (*) VRayHDRI did not free is memory with the freeSceneBitmaps() MaxScript command; (*) Crash when rendering disconnected Particle Flow events; (*) In 3dsmax 9, clearing a texture in VRayMtl could cause a crash, if the texture is visible in the viewport; (*) In 64-bit 3dsmax, the Dynamic raycaster memory spinner was still limited to 4096 MB; (*) In some cases VRayFur did not render properly; (*) Wrong mapping coordinates for VRayFur when motion blur was enabled; (*) Incorrect velocity G-Buffer channel due to camera movement for scaled cameras; (*) Distortion map for VRayToon had no effect; (*) Light cache prefiltering ignored GI surface IDs; (*) VRayLight’s appeared in reflections for objects excluded from the lights; (*) Light cache files saved on 32-bit machines did not load properly on 64-bit machines and vice-versa; (*) When rendering a high-resolution image with the “Hilbert” region sequence, V-Ray could crash; (*) A light which had “Affect diffuse” option off still contributed to the diffuse lighting channels; (*) When mass-editing V-Ray object or light properties, greyed out properties with different values across the nodes were incorrecly applied to the nodes; (*) Area VRayShadows with Box type did not respect the rotation of the light; (*) DR render slaves crashed when photometric Linear or Area lights were contained in the scene; (*) VRayFastSSS displayed black in the viewports; (*) VRImg2Exr tool gave error when converting large .vrimg files rendered in “region” mode; (*) MaxScript error when adding VRayCausticsMap to the RTT bake elements; (*) When rendering animations with DR, slaves faster than the client machine could fail to contribute to some of the frames; (*) Using RoyalRender client as a service caused a wxWidgets error linkin_park06-07-2008, 07:58 AMاگه کسی اینو امتحان کرده جوااب داده بگه دان کنم ... چون من تا الان 2 تاشو دانلود کردم هرکودومش یه مشکلی داشت ! hadi66506-07-2008, 10:26 AMممنون من دیشب دانلودش کردم hadi66506-07-2008, 10:27 AMاگه کسی اینو امتحان کرده جوااب داده بگه دان کنم ... چون من تا الان 2 تاشو دانلود کردم هرکودومش یه مشکلی داشت ! علی من دیشب برای شهابو که گزاشته بود دانلود کردم یعنی کار نمی کنه؟ من کلی وقت صرف کردم تا دانلودش کردم ، ننننننننننننننننننننننننن ننننننننننننننننننننننننن ه :41::18: vias06-07-2008, 10:46 AMیعنی این درسته؟ اگر لینک خراب باشه تاپیک رو میبندم. MAX X06-07-2008, 12:19 PMبابت vray for max 9 ممنون :31: رفتم دانلود كنم. vias06-07-2008, 12:23 PMخواهش میکنم MAX X06-07-2008, 01:52 PMآقا من vray -max 9 32bit دانلود كردم اما ... http://img.majidonline.com/pic/162146/vray.JPG نسب نرم افزار فقط تا اینجا پیش میره ؟؟.. روی دكمه next كلیك میكنم جلوتر از این مرحله نمیره ؟؟.. اگه یه لینك دیگه داری بی زحمت بزار ، بدجوری كارم گیر این vray ممنون Snap CG19-07-2008, 07:29 PMسلام اگه تونستی لینک rpc سه بعدی هم بذاری خیلی خوبه! arash74430-07-2008, 12:23 AMباید اول max رو ببندی!! mohammad_1ta30-07-2008, 02:36 PMسلام، برای من نصب میشه، ولی آخرش این ارور رو میده: (vray_15017_max90_x86) An Error Occurred during the installation. Do yo want to undo changes made to your system? farokh00701-08-2008, 01:42 PMآقا لينك rpc كار نميده بيزحمت دوباره آدرس بده اگه rapidshare نباشه بهتره...(ببينم rpc 2008 رو مكس9 نصب ميشه ؟ اگه نه،نسخه مكس 9 رو هم بزار ممنون).... vias02-08-2008, 12:25 PMدر حقیقت من دانلودش نکردم. از ارور ها هم خیلی سرم نمیشه vias02-08-2008, 01:35 PMآقا لينك rpc كار نميده بيزحمت دوباره آدرس بده اگه rapidshare نباشه بهتره...(ببينم rpc 2008 رو مكس9 نصب ميشه ؟ اگه نه،نسخه مكس 9 رو هم بزار ممنون).... 2008 که روی 9 جواب نمی ده. حالا میرم دنبال 9. mojtaba.babaei8508-02-2010, 12:48 AMبعد از کلی تلاش عضو شدم. یه مقدار دیگه وقت گذاشتم و اکتیو شدم حالا چیزی که میخوامو نیست..... خسته نباشد:20: سایت ما را در گوگل محبوب کنید با کلیک روی دکمه ای که در سمت چپ این منو با عنوان +1 قرار داده شده شما به این سایت مهر تأیید میزنید و به دوستانتان در صفحه جستجوی گوگل دیدن این سایت را پیشنهاد میکنید که این امر خود باعث افزایش رتبه سایت در گوگل میشود




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